Modules

body A Body is the representation of an Entity in physics space.
bound_object Some weird meta stuff that lets us create a nice object oriented interface around the C bindings.
camera An interface for modifying how a Scene is projected to the player.
canvas A layer the user can draw on
collection An interface for managing groups of objects that belong to a parent.
controller An interface for receiving input from the player.
easer An object for modifying values over time.
entity The logical encapsulation of a single game object within a Scene.
music A controllable OGG Vorbis audio stream.
net An interface for implementing multiplayer games over the internet.
net_match Represents an individual internet multiplayer game.
object The base class for all objects.
overlay A layer that sprites or text can manually be drawn in.
parallax A repeating background that features proportional scrolling in relation to a Scene's Camera.
parallax_layer A single layer of a Parallax.
recorder Records and replays the motion of an Entity
scene The logical encapsulation of a single game space and everything in it.
scene_manager A global object that creates an entry and transition point for Scenes.
sensor Adds qualitative collision detection to a Body.
sfx A one-shot OGG Vorbis audio sample.
shape Defines a shape for use in a ShapeMatcher.
shape_matcher Enables a Canvas to detect drawn shapes by letting the user play a dynamic game of connect-the-dots.
sprite A drawable graphic with multiple frames determined by a sprite sheet.
sprite_animation Represents a timed sequence of Sprite frames
step_sequencer Manages a sequence of update callbacks over time.
util Assorted utility functions
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